
This snippet provides a way to use the native legenday animals map from the original RDR2 game.
local function LegendaryMap()
local flowblockHash = -980176693
local flowblockEnteringHash = -980176693
local flowblock = UiflowblockRequest(flowblockHash)
local statemachineHash = 978408792
repeat Wait(0) until UiflowblockIsLoaded(flowblock) == 1
UiflowblockEnter(flowblock, flowblockEnteringHash)
if (UiStateMachineExists(statemachineHash) == 0) then
UiStateMachineCreate(statemachineHash, flowblock)
end
if DBD?.a then
DatabindingRemoveDataEntry(DBD.a)
end
DBD = {}
DBD.a = DatabindingAddDataContainerFromPath("", "DynamicAnimalMap")
local nr = 0
while (nr < 28) do
local txt = "Zone"..(nr+1)
local str = GetTextSubstring_2(txt, GetLengthOfLiteralString(txt))
DBD.b = DatabindingAddDataContainer(DBD.a, str)
DBD.c = DatabindingAddDataHash(DBD.b, "animalType", -317373141)
DBD.d = DatabindingAddDataBool(DBD.b, "isVisible", true)
nr += 1
Wait(1)
end
StartTaskItemInteraction(PlayerPedId(), 17745825, 889797228, 1, 0, -1082130432)
end
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