The CameraHelper utility is a powerful tool for RedM game developers who need to interact with the game camera system. This utility provides a comprehensive set of functions for camera manipulation, coordinate conversion, and entity detection through raycasting.
Features
The utility includes several key functions that make camera-related operations more manageable:
Camera position and rotation tracking
Coordinate system conversions
Raycasting for entity detection
Mathematical utilities for camera calculations
Implementation
Here's the complete implementation of the CameraHelper utility:
Performs a raycast from the screen position to detect entities.
local entity = CameraHelper.RaycastForEntity(vec2(0.5,0.5),-- Screen position vector2PlayerPedId(),-- Ignore self10.0-- Max distance)
Utility Functions
DegToRad(degs)
Converts degrees to radians.
local radians = CameraHelper.DegToRad(90)
RotationToDirection(rotation)
Converts a rotation vector to a direction vector.
local direction = CameraHelper.RotationToDirection(rotation)
Example Usage
Here's a practical example of using the CameraHelper to detect an entity in the middle of the screen:
local entity = CameraHelper.RaycastForEntity(vec2(0.5,0.5),-- Screen position vector2PlayerPedId(),-- Ignore self10.0-- Max distance)print(entity)-- Prints the detected entity ID
License
This utility is released under the MIT License. See the original source for full license text.
The CameraHelper utility provides a robust foundation for camera-related operations in RedM development. Whether you're working on a complex camera system or simply need to detect entities in the player's view, this utility offers the essential functions you need.
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